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chip design

Interactive guides for your free time.

Four guides go from the transistors inside a chip to the large systems that run the world. Every chapter has a small simulation to play with. No background needed.

Four guides: how transistors work, how a chip is designed from spec to GDS, how CPUs, GPUs, AI chips and FPGAs are built, and how thousands of them become one system. Every chapter has a simulation and a quick quiz.

From transistor behavior through the RTL-to-GDS flow and the architectures of CPUs, GPUs, AI accelerators and FPGAs to datacenter networks, with annotated tool scripts and reports, open-source examples and a hands-on model in every chapter.

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Pick a layer to see what it’s for and which stages shape it.

A simplified six-metal stack. Real chips often have more than a dozen metal layers, and every layer carries some signals.

Four guides

From the transistor to the datacenter

Each guide builds on the one before it.

  1. 01TransistorsHow a voltage-controlled switch becomes every gate and memory cell on a chip.8 chapters
  2. 02Design FlowHow a chip goes from a written spec to the file a factory builds from.13 stages
  3. 03ArchitecturesHow CPUs, GPUs, AI accelerators and FPGAs are built, and what each does best.16 chapters
  4. 04SystemsFrom the package to the datacenter: how thousands of chips work as one.7 chapters

Three depths

Pick how deep you want to go

The switch in the header sets the depth for the whole site. Every section also has its own switch, so you can go deeper on one topic without changing the rest. Here’s what changes at each level.

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Coming soon, and side trips